![]() As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies. Pardon me if I'm being too nitpicky, but let's try to keep the nomenclature clears.īeginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.Ĭhoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. They're not subclasses, they're class features in same vein as fighting styles. Is your concentration to maintain hunter's mark on target when getting hit based on constitution? Does the dex a/c bonus apply to all attackers against you, or only those in your field of vision?Īlso it hurts me to call the "favoured enemy" options "subclass". Also fits my character concept a bunch better. Str / Con based with access to more weapons and the early heavy helmet to avoid crits, using the Knight route starting the character to get heavy armor? Or high dexterity to work for the first strike initiative roll before they're moving to damage you? Dex just seems more beneficial atm. Plenty of time to try both avenues of course. It would be sweet if taking knight would allow your dex bonus apply to your heavy armor a/c in some way, since proficiency in that would include training to move effectively in the heavier gear I'd imagine. ![]() A pair of +1 rapiers at level 4 sound pretty interesting going dual-wield dex route. You'd be at 16 with light studded (+1) with a +3 dex bonus.and that bonus would be applied to initiative, bow fire and finesse weapons (as well as acrobatics, sleight of hand and stealth). You could end up with 16 in heavy chain mail armor, but then you're losing initiative rolls and missile fire bonuses. Your best a/c currently is going to be 17 before buffs or shield if you start with medium armor's +2 max dex bonus and Githyanki Half Plate or +1 Scale. Early into my BG3 adventure.and with the current game state everything is up in the air about future possibilities of course.īut here in the first few levels, I'm trying to find the point for a 'knight-ranger' and not really seeing it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |